CozyBlanket Pro

No More Puzzle Solving

A streamlined toolkit for geometry cleanup and optimization.

Retopology

Always One Step Ahead

CozyBlanket Pro's topology prediction AI continuously analyzes both high- and low-poly meshes to generate autocomplete suggestions in real time. No tools, no gestures to learn.

Fill Suggestions

Automatically fill entire regions of a model with clean quad topology. CozyBlanket Pro suggests continuation patches that can be added to your mesh with a single click.

Hole Repair & Loops

Solve complex quad-filling challenges with proper loop rerouting, pole placement, and artist-like topology decisions.

Full Control When You Need It

Draw guide lines anywhere on the mesh to direct topology flow exactly where you want it. Results adapt instantly, from broad edge flow changes down to individual quads.

Advanced Retopology Tools

Precision PolyBuild

Precision PolyBuild

Create and edit individual quads with three workflow modes: point placement and fill, quad dragging, and edge dragging. Includes configurable snapping to vertices, edges, and face centers.

Poly Modeling Toolkit

Poly Modeling Toolkit

A complete selection-based toolkit for editing vertices, edges, and faces with essential mesh operations including edge loop insert, dissolve and slides, knife tool, and Ngon support.

Multi-Axis Symmetry

Multi-Axis Symmetry

Apply symmetry across any axis with configurable object origins and rotation settings. Snapping and editing tools such as Relax and Move fully support symmetry workflows.

High-Performance Viewport

High-Performance Viewport

A faster, high-quality viewport built for meshes with millions of polygons. Features include loop flow tags, partial visibility controls, vertex color display, and automatic occlusion threshold detection.

Unwrapping & Packing

Everything in Its Place

Mark seams and transform UVs directly in the 3D viewport, pack thousands of islands with GPU-accelerated performance, and export layouts as a standalone UV unwrapping solution.

3D View-Based Editing

3D View-Based Editing

Mark seams and transform UVs directly in the 3D viewport. Moving, relaxing, or tweaking vertices works directly on the model surface with island border previews and configurable texel density visualization.

UV Packing

A new GPU-based packing algorithm can handle thousands of UV islands while evaluating trillions of layout combinations per second to find the optimal result.

UV packing result 1
UV packing result 2
UV packing result 3
UV packing result 4
UV packing result 5
UV packing result 6

Manual Control

Manual Packing Tools

Transform cages, pack-to-region, and automatic grid distribution for creating fully manual UV layouts with precision control.

Transform Cages
Pack to Region
Grid Distribution
Dedicated Unwrapping Workflow

Dedicated Unwrapping Workflow

Use UV editing tools independently from retopology or baking workflows. Export UV layouts for use in other software, making CozyBlanket Pro a powerful standalone UV unwrapping solution.

Baking

Baked to Perfection

Bake vertex colors, normal maps, and ambient occlusion maps with support for multiple UV sets, UDIMs, custom bake cages, and high-to-low poly mesh assignments.

Custom Normals and Bake Cages

Support for custom normals with sharp and smooth edge handling gives you full control over how tangent-space normal maps are generated. Bake cage editing allows custom cage meshes to be defined for more accurate raycasting during baking.

Custom Normals
Bake Cages
UDIM Support

UDIM Support

Full UDIM workflow support allows UVs to be automatically distributed across multiple tiles, while baked textures are exported using standard UDIM naming conventions.

Viewport Debugging

The baking viewport can preview individual maps and geometry information to help identify artifacts in bake results. High- and low-poly meshes can also be displayed side by side.

Viewport Debugging 1
Viewport Debugging 2

Pipeline

Where It All Comes Together

Multiple Objects and Textures

CozyBlanket Pro supports working with entire characters or environments inside a single file, allowing you to manage multiple high-poly objects individually. It includes a scene outliner for soloing or muting objects, while also providing both full-scene and per-object statistics.

The software also supports unwrapping and packing multiple objects into a single UV layout, as well as baking multiple texture sets in a single pass.

Export Options

Configurable Exporter

With its fully configurable export system, CozyBlanket Pro can export individual object meshes, complete scenes, packed textures, or UDIMs.

Bridge

Bridge Coming Soon

CozyBlanket Pro introduces a new network bridge designed to streamline scene sharing between other Sparseal products and desktop DCC applications. Scenes can be transferred quickly either on the same device or across a local network.

FAQ

Frequently Asked Questions

When is CozyBlanket Pro going to be available?

CozyBlanket Pro is currently in closed beta testing with some features under development. You can join the mailing list or follow us on social media for new announcements and updates on the release timeline.

What platforms will CozyBlanket Pro be available on?

CozyBlanket Pro uses Rust, WGPU and Candle. It currently can be compiled for Windows, macOS, Linux, iPadOS, Android and Web. Platform availability will be announced closer to release. Not all platforms will be available at launch or made available for purchase to the general public.

What is CozyBlanket Pro’s pricing model?

We’ll announce pricing details closer to release.

Is CozyBlanket Pro a CozyBlanket update?

CozyBlanket Pro is a completely new software, built and designed from the ground up. It does not use any code, assets or architecture from the original CozyBlanket. Its tool system, features and file format are also different. While both softwares have a similar use case, CozyBlanket Pro scope is much larger than the original CozyBlanket, and it is not intended as a direct update. CozyBlanket Pro and CozyBlanket will be managed as separate products.

How can I get beta or early access?

You can join the mailing list to get notified when we open up public beta or release announcements for different platforms. If you have more questions, you can message us at info@sparseal.com.

What algorithms does CozyBlanket Pro use?

CozyBlanket Pro’s topology predictor and unwrapping algorithms are proprietary and built in-house. CozyBlanket Pro is not based on existing libraries, licensed third party solutions or third party AI inference services.

Get Early Access

Sign up for early access and be notified when the CozyBlanket Pro beta launches. AI-assisted retopology, UV unwrapping, GPU compute packing, and texture baking — coming soon.

CozyBlanket Pro is currently in development. Join the mailing list for beta access announcements.

Features shown may change in the final version.

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