Uniform

A general purpose 3D editor focused on performance and customization.

Uniform Screenshot Uniform Main Screenshot Uniform Screenshot

Professional-Grade 3D Editor

Uniform is a fully featured 3D editor targeted at professional production. Create 3D assets from start to finish or integrate Uniform into your existing pipeline. Uniform is designed to be flexible and customizable to fit your needs.

3D workflow screenshot

Explore Uniform's Capabilities

Here are some examples of popular workflows Uniform can help you with.

Texture Painting Screenshot

Texture Painting

Create hand-painted textures for 3D models with high performance. Use the brush tools to paint directly on the model, or use the UV editor to paint on a 2D canvas.

  • Flat, Unlit Shading
  • Layer Blend Modes
  • Non-Destructive Masking
High Poly Sculpting Screenshot

High Poly Sculpting

Sculpt high-poly models with millions of polygons with fully GPU-accelerated tools. Manage your high frequency details with ease by using powerful procedural layers, filters and subdivision levels.

  • Subdivision-based sculpting
  • Displacement layers
  • VDM, Textured brushes and stamps
Pixel Art Screenshot

Pixel Art

Create pixel perfect, low poly models with complete control over the pixel grid. Paint both in 3D and 2D with the precision tools.

  • Per-pixel painting tools
  • Manual UV pixel snapping
  • Global color palettes
Normal Map Authoring Screenshot

Normal Map Authoring

Edit normal maps using sculpting tools directly on the game-ready model. No baking, no high poly meshes. Speed up your game asset creation workflow.

  • Real-time normal map preview
  • Convert normal map to geometry
  • Fix baking errors
Retopology Screenshot

Retopology

Create low poly meshes or panels in your scene with complete control over topology. Use CozyBlanket's pen tool to draw directly on the high poly model.

  • OpenSubdiv preview
  • Cylinder contours and grid fills
Posing and Shape Keys Screenshot

Posing and Shape Keys

Deform your entire scene with powerful, multi object tools. Take advantage of Uniform's performance to quickly pose high poly meshes directly

  • Automatic Pose tool
  • Elastic deformers
  • Topology relax
Stylized Hair Design Screenshot

Stylized Hair Design

Create stylized hair with the high-performance curve tools. Use sculpting tools to quickly reshape the general hair flow.

  • Custom editable profiles
  • Intuitive curve gizmos
  • Procedural effects
SDF Volume Modeling Screenshot

SDF Volume Modeling

Create smooth, clean surfaces using SDF solid volumes. Use SDF shapes to quickly create hard surface objects or print-ready models.

  • Optimized SDF rendering
  • Booleans, blend modes and groups
  • SDF to mesh conversion
Cloth Simulations Screenshot

Cloth Simulations

Simulate cloth and soft body physics with interactive physics solver. Add simulation effects on top of any deformer to generate extra detail on high poly meshes.

  • High perofrmance cloth solver
  • Rope simulations
  • Pressure and shear forces
Low Poly Mesh Modeling Screenshot

Low Poly Mesh Modeling

Create low poly models with manual uv mapping and shading normals. Use low poly models as base meshes for high poly sculpting or as textured game assets.

  • Procedural mesh primitives
  • Extrude, insert loop and merge tools
  • Manual seam marking and UV packing
Lighting and Rendering Screenshot

Lighting and Rendering

Create realistic lighting setups with the path traced real-time GI. Use the scene light mixer and multi-viewport support to adjust the lighting of your scene in real-time.

  • Path traced real-time GI
  • PBR material channels
  • Scene light mixer
Baking and Data Processing Screenshot

Baking and Data Processing

Bake data from geometry to texture, from texture to texture, or from texture to geometry. Generate occlusion data for any geometry data type. Use custom exporters to automatically optimize game asset textures and size.

  • Texture UV remapping
  • Normal map baking
  • Configurable exporters

Ready to Use

200+ tools, presets and configuration overrides to get you started, all conveniently tagged and searchable from the Gallery.

Ambient Occlusion Surface Process

Ambient Occlusion Surface Process

Anchor Deformer

Anchor Deformer

Apply Curve

Apply Curve

Attract Curve Kernel Deformer

Attract Curve Kernel Deformer

Attract Simulation Kernel Deformer

Attract Simulation Kernel Deformer

Average Color Brush

Average Color Brush

Blob Volume Sketch

Blob Volume Sketch

Boundary Deformer

Boundary Deformer

Boundary Graph Layout

Boundary Graph Layout

Box Object

Box Object

Braid Curve

Braid Curve

Bridge Graph Layout

Bridge Graph Layout

Brush Backface Culling

Brush Backface Culling

Chart Surface View

Chart Surface View

Circle Build Curve

Circle Build Curve

Circle Profile

Circle Profile

Circle Stroke

Circle Stroke

Clear Transform Deformation Filter

Clear Transform Deformation Filter

Clone Curve

Clone Curve

Cloth Build Mesh

Cloth Build Mesh

Cloth Deformer

Cloth Deformer

Color Dot Stamp

Color Dot Stamp

Color Surface Capture

Color Surface Capture

Color Surface Expand

Color Surface Expand

Color Surface Filter

Color Surface Filter

Color Surface Gradient

Color Surface Gradient

Color Surface Pencil

Color Surface Pencil

Color Surface Sampler

Color Surface Sampler

Color Surface Selection Generator

Color Surface Selection Generator

Contour Sequence Polystrip

Contour Sequence Polystrip

Convert Node

Convert Node

Copy Region

Copy Region

Cozy Pencil

Cozy Pencil

Create Region Clip

Create Region Clip

Curvature Surface Influence

Curvature Surface Influence

Curve Array

Curve Array

Cycloid Stroke

Cycloid Stroke

Cylinder Object

Cylinder Object

Deformation Filter

Deformation Filter

Deformation Selection Draw Clip

Deformation Selection Draw Clip

Deformer Graph Layout

Deformer Graph Layout

Delete Region Edit

Delete Region Edit

Disk Build Mesh

Disk Build Mesh

Disk Object

Disk Object

Distance Measure

Distance Measure

Draw Build Curve

Draw Build Curve

Draw Displacement Brush

Draw Displacement Brush

Draw Sequence Curve

Draw Sequence Curve

Draw Sequence Volume Sketch

Draw Sequence Volume Sketch

Duplicate Create Node

Duplicate Create Node

Duplicate Region Edit

Duplicate Region Edit

Edit Detail Surface

Edit Detail Surface

Elastic Delta Deformer

Elastic Delta Deformer

Enviroment Field Create Node

Enviroment Field Create Node

Extend Contour

Extend Contour

Extend Simulation Kernel Deformer

Extend Simulation Kernel Deformer

Extrude Graph Layout

Extrude Graph Layout

Fill Color Surface Clip

Fill Color Surface Clip

Fill Surface Expand

Fill Surface Expand

Flip Layout

Flip Layout

Geo Curve Custom

Geo Curve Custom

Geo Curve Object

Geo Curve Object

Geo Curve Remesh

Geo Curve Remesh

Geo Curve Volume

Geo Curve Volume

Geodesic Move Delta Deformer

Geodesic Move Delta Deformer

Gizmo Duplicate Create Node

Gizmo Duplicate Create Node

Grid Array

Grid Array

Grid Build Mesh

Grid Build Mesh

Grid Object

Grid Object

Grid Snap

Grid Snap

Helix Curve

Helix Curve

Hook Sequence Delta Deformer

Hook Sequence Delta Deformer

Import Buffer Build Mesh

Import Buffer Build Mesh

Inflate Localized Deformer

Inflate Localized Deformer

Init Region

Init Region

Insert Curve Kernel Deformer

Insert Curve Kernel Deformer

Interaction

Interaction

Laplacian Smooth Displacement Brush

Laplacian Smooth Displacement Brush

Lathe Mesh Object

Lathe Mesh Object

Layer Mask Filter

Layer Mask Filter

Light Field Create Node

Light Field Create Node

Light Tweak Surface View

Light Tweak Surface View

Line Build Curve

Line Build Curve

Line Profile

Line Profile

Loop Graph Layout

Loop Graph Layout

Merge Graph Layout

Merge Graph Layout

Merge Node

Merge Node

Mesh Kernel Deformer

Mesh Kernel Deformer

Move Delta Deformer

Move Delta Deformer

Multipass

Multipass

Object Capture

Object Capture

Object Reference

Object Reference

Object Region Draw Clip

Object Region Draw Clip

Object Transform Delta Deformer

Object Transform Delta Deformer

Object Visibility Region

Object Visibility Region

Origin Object

Origin Object

Paint Color

Paint Color

Paint Color Brush

Paint Color Brush

Paint Material

Paint Material

Patch Mesh Object

Patch Mesh Object

A Game Changer

Uniform provides a complete pipeline for game asset creation. From initial concept to engine-ready implementation.

Asset Creation Screenshot

Model & UV Toolkit

Low-poly modeling with UV unwrapping and manual texture packing. Ideal for hand-painted models and pixel art textures.

Retopology

CozyBlanket pencil tool, poly build and cylinder contour tools.

Baking Suite

High-to-low poly baking and texture-to-texture baking, including normal map and ambient occlusion.

Export Optimizer

Automatically combine textures and normal maps into single-set materials.

Normal Map Revolution

Simplify your game asset workflow by skipping the high poly sculpting and baking process. Uniform's Normal Map Sculpting system lets you directly sculpt surface details using familiar tools while generating optimized normal maps in real-time.

Normal Map Sculpting in Action

Engineered for Performance

Uniform was written from scratch to take full advantage of modern hardware and architectures. A leap in performance that will change how you approach your projects.

Unified Memory

Native support for concurrent memory access between CPU and GPU.

GPU Support

GPU accelerated sculpting and painting brushes, filters, deformers and layer compositors.

Minimal latency

Brushes can handle hundreds of updates per second, making fast strokes super responsive.

Granular Updates

Precise scene graph for optimized, local updates on large scenes.

Tools you never thought possible

See how Uniform's architecture enables resource intensive features in real-time

Aggressive Smooth

  • Use smooth brushes with hundred of iterations on high poly meshes to quickly erase all surface detail.

Palette Editing

  • Update all textures and vertex color data in real time from a single place

Elastic Deformers

  • Use complex deformation tools on tens on millions of active points across multiple objects.

Interactive Simulations

  • Run GPU-accelerated interactive particle simulations with hundred of thousands of points.

Make it your own

Every tool setting, UI element, and input method adapts to your workflow. Uniform evolves from classroom to studio through limitless customization.

Live UI Editing

Tailored Experience

Redesign the interface by dragging and dropping widgets, rearranging panels, and creating custom toolbars. Customize all shortcuts and tool settings to match your preferences.

Drag-and-Drop UI Input Remapping Custom Tool Presets Resource Repositories

Portable Work Environments

Package entire configurations into a single profile file, containing UI layouts, tool presets, asset libraries, and input maps. Switch profiles while working to make Uniform behave like a new software.

Tablet Profile
Tablet Profile
Classic Profile
Classic Profile

Share complete profiles with one click - perfect for classroom setups, studio standardization, or maintaining consistency across personal devices

Advanced Real-Time Rendering

Uniform's real-time viewport supports both customizable surface visualization and final frame rendering.

Surface View Blending

Dynamic Surface Views

Seamlessly transition between viewport configurations for focused analysis of volumes, colors, and light contribution. Create NPR compositions directly in the viewport without complex compositing setups.

Viewport Presets NPR Workflows
PBR Visualization

Physically-Based Rendering

Uniform viewports use real-time path tracing for global illumination, PBR materials and soft shadows. The renderer also supports subsurface scattering and optimized SDF evaluations.

Ray Traced GI Subsurface Scattering Soft Shadows

Multi-Context Workspace

Uniform Workspace files contain multiple scenes, objects, viewports and layouts. Objects can be instanced between different scenes with real-time updates. Organize your projects in a way that makes sense to you.

Scene & Object Instances

Embed live-updating scene references within other contexts. Build complex models through scene composition while keeping everything editable.

Scene Duplication

Create variant scenes for specialized purposes like 3D printing prep or LOD generation.

Per-Viewport Export

Configure unique export settings and render settings per viewport. Maintain multiple output configurations within a single workspace.

Batch Exporting

Process multiple export configurations simultaneously. Generate multiple renders or formats in a single operation.

Multi-Camera Control

Link camera movements across different viewports. Overlap viewports on top of each other as reference images or split them into separate windows for simultaneous editing.

Camera Shading Compare.

Start Creating Today

Uniform is now available for iPadOS

Uniform App Icon

Uniform

3D Editor

Download on the App Store

Requires iPadOS 18 or later. An iPad with an M series chip is recommended for optimal performance.