Wafer
3D texture painting for stylized, hand-painted and NPR assets.
Features
A familiar workspace
Brushes, layers and masks — the same tools and layout you expect from illustration software, applied directly to 3D surfaces.
Drawing tools
Brushes, lasso, gradients, wet paint and blur
A complete drawing toolset — brushes, lasso clips, gradients, wet painting and blur — operating directly on 3D geometry.
Layers
Complete layer system
Paint layers, fill layers, editable masks, blend modes and opacity. Fully non-destructive.
Symmetry
Mirror your work across any axis
3D and 2D symmetry with configurable, independent pivots.
3D Painting
Strokes that follow the surface
True 3D painting with spherical and prism brush falloff computed in world space. No projection artifacts or visible seams.
Multi-channel
Color, roughness and metalness in a single stroke
Paint across multiple PBR channels simultaneously, or define custom channel layouts for NPR and stylized shaders.
Projects
Multiple models and materials per project
Work with multiple meshes, materials and texture sets in a single project. Export with a fully configurable channel packing pipeline.
Performance
Built to run anywhere.
Use Wafer's extreme optimization to run smoothly on low-spec, older devices, or push modern hardware to the limit with up to 64K resolution per layer.
Resolution-independent speed
Brush and tools performance is stable, predictable, and barely affected by texture resolution, layer count, or stroke speed.
Maximum compatibility
No special GPU or CPU features are required — Wafer delivers great painting performance on any compatible device from the past 10+ years (256 MB RAM, OpenGL 2.0).
Low power consumption
Minimal resource usage keeps your device cool and your battery lasting through extended sessions.
Approx Peak Memory
RGBA 8-bit textures / 4 layered materials
Resolution scaling — each square is a 4K texture
The only limit is your available memory.
Asset Browser
Integrated Asset Browser
Browse and apply textures to any tool instantly. Stencils, triplanar mapping textures, brush alphas, HDRIs, decals and stamps — organized and accessible in a single panel.
Stencils
Project patterns onto surfaces
Triplanar projections
Wrap textures across 3D geometry
Brush alphas
Custom brush tip shapes
Decals & stamps
Place detail textures with precision
Workflow
Additional capabilities
Fine-grained control over every part of your workflow
Influence System
Precise control over tool effect areas
Constrain tool influence by face orientation, normal direction, topology connectivity, UV islands or custom texture maps.
Configurable Exporter
Pack textures for any pipeline
Define exactly which channels map to which output textures, with full control over resolution, format and channel packing.
Reference Board
Integrated reference board
Pin reference images as a second viewport and sample colors directly from the reference board.
3D & 2D Painting
Two views, always in sync
Paint on the 3D mesh with unlit, shaded, or PBR preview, or work directly on the 2D texture, with both views side by side.
To download Wafer, return to the top of the page and use the available download options.