Wafer

3D texture painting for stylized, hand-painted and NPR assets.

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Wafer preview

Features

A familiar workspace

Brushes, layers and masks — the same tools and layout you expect from illustration software, applied directly to 3D surfaces.

Drawing tools

Drawing tools

Brushes, lasso, gradients, wet paint and blur

A complete drawing toolset — brushes, lasso clips, gradients, wet painting and blur — operating directly on 3D geometry.

Layers

Layers

Complete layer system

Paint layers, fill layers, editable masks, blend modes and opacity. Fully non-destructive.

Symmetry

Symmetry

Mirror your work across any axis

3D and 2D symmetry with configurable, independent pivots.

3D painting

3D Painting

Strokes that follow the surface

True 3D painting with spherical and prism brush falloff computed in world space. No projection artifacts or visible seams.

Multi-channel painting

Multi-channel

Color, roughness and metalness in a single stroke

Paint across multiple PBR channels simultaneously, or define custom channel layouts for NPR and stylized shaders.

Multiple models

Projects

Multiple models and materials per project

Work with multiple meshes, materials and texture sets in a single project. Export with a fully configurable channel packing pipeline.

Performance

Built to run anywhere.

Use Wafer's extreme optimization to run smoothly on low-spec, older devices, or push modern hardware to the limit with up to 64K resolution per layer.

Resolution-independent speed

Brush and tools performance is stable, predictable, and barely affected by texture resolution, layer count, or stroke speed.

Maximum compatibility

No special GPU or CPU features are required — Wafer delivers great painting performance on any compatible device from the past 10+ years (256 MB RAM, OpenGL 2.0).

Low power consumption

Minimal resource usage keeps your device cool and your battery lasting through extended sessions.

Approx Peak Memory

RGBA 8-bit textures / 4 layered materials

4K 150 MB
8K 350 MB
16K 900 MB

Resolution scaling — each square is a 4K texture

4K 1 tile Any device
16K 16 tiles iPad Pro 2015
24K 36 tiles iPad Pro 2018

The only limit is your available memory.

Asset Browser

Integrated Asset Browser

Browse and apply textures to any tool instantly. Stencils, triplanar mapping textures, brush alphas, HDRIs, decals and stamps — organized and accessible in a single panel.

Stencils

Stencils

Project patterns onto surfaces

Triplanar projections

Triplanar projections

Wrap textures across 3D geometry

Brush alphas

Brush alphas

Custom brush tip shapes

Decals and stamps

Decals & stamps

Place detail textures with precision

Workflow

Additional capabilities

Fine-grained control over every part of your workflow

Influence system

Influence System

Precise control over tool effect areas

Constrain tool influence by face orientation, normal direction, topology connectivity, UV islands or custom texture maps.

Export configuration

Configurable Exporter

Pack textures for any pipeline

Define exactly which channels map to which output textures, with full control over resolution, format and channel packing.

Reference board

Reference Board

Integrated reference board

Pin reference images as a second viewport and sample colors directly from the reference board.

3D and 2D painting

3D & 2D Painting

Two views, always in sync

Paint on the 3D mesh with unlit, shaded, or PBR preview, or work directly on the 2D texture, with both views side by side.

To download Wafer, return to the top of the page and use the available download options.