Prepare Uniform scenes for 3D Printing

Intermediate
sculpting workspace
To prepare a 3D model for printing in Uniform, first set the scene as a source via the viewport switch. Generate a combined mesh using the Scene Combined Mesh preset, then adjust detail size and rebuild for a manifold mesh. Refine details using sculpting tools like Sharp Displacement or Inflate. Enable the Plate overlay for scale reference and adjust world units as needed. Use the Distance Measure tool to check dimensions. Finally, export the mesh in STL or 3MF format via the exporter panel. The process can be repeated without recreating the scene by reusing the preset.

Tools Used

All listed tools, procedural and overrides can be found in Uniform's gallery

Rebuild Surface Process

Rebuild Surface Process

Surface Filter

Surface Filter

Sharp Displacement Brush

Sharp Displacement Brush