Introduction to SDF modelling with SolidVolume

Beginner
volume sculpting
This section outlines how to begin SDF modeling in Uniform using SolidVolume objects. Unlike traditional mesh-based modeling, SDFs define shapes mathematically, enabling smooth surfaces and infinite resolution. Users can add, position, and blend volume objects, apply Boolean operations, and convert them to GeoMesh for further editing and export.

Tools Used

All listed tools, procedural and overrides can be found in Uniform's gallery

Volume Box Object

Volume Box Object

Volume Sphere Object

Volume Sphere Object

Volume Cylinder Object

Volume Cylinder Object